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Hibernate

  1. Advantage of Hibernate over JDBC

  2. Hibernate Setup with an web Application

  3. First Hibernate Application

  4. Hibernate mapping with Database TABLE

  5. Hibernate Data Type-Java Data Type - SQL Data Type mapping

  6. One to Many Relation in Hibernate

  7. One to Many Relation in Hibernate bi-directional

  8. Many to Many Relation in Hibernate

  9. HQL: The Hibernate Query Language

  10. Criteria Queries

  11. Criteria Queries : Equal (eq), Not Equal(ne), Less than (le), greater than (gt),greater than or equal(ge) and Ordering the results

  12. Criteria Queries: And OR conditions

  13. Hibernate generator to generate id (primary key)

  14. prevent concurrent update in Hibernate,slate object updatation in Hibernate,version checking in Hibernate

    Struts


  1. Model View Controller (MVC)

  2. Model View Controller (MVC)

  3. Struts Flow-How Struts Works?

  4. Struts Tutorial - Struts Setup- First Struts Action class setup

  5. Message Resources

  6. Validation Framework

  7. Validation Framework-client side

  8. ForwardAction

  9. IncludeAction

  10. DispatchAction

  11. LookupDispatchAction

  12. DynaActionForm

  13. DynaActionForm

  14. Struts Tutorial - Mutli-click prevention using struts tokens-Prevent Duplicate Submission

  15. Logic Iterate Map and List


JSP


  1. JSP Tutorial

  2. Introduction to JSP

  3. JSP Comments

  4. JSP Syntax

  5. JSP Scripting Elements :Scriptlet, expression, declaration

  6. JSP Directives

  7. implicit objects in JSP

  8. JSP Actions

  9. Introduction to JSP

  10. jsp:useBean

  11. The jsp:setProperty Action

  12. The jsp:getProperty Action

  13. Introduction to JSP



Spring



  1. Spring Tutorial

  2. Introduction to Spring

  3. Benefits of Using Spring Framework

  4. Inversion of Control in Spring

  5. Introduction to BeanFactory

  6. Dependency Injection in Spring

  7. Collections Setter Injection

  8. Bean Scopes in Spring

  9. Spring IOC Setup Step by Step

  10. Bean Lifecycle in Spring

  11. ApplicationContext

  12. MessageSources in Spring

  13. Web Spring MVC framework

  14. Developing Your First Spring Web Application

  15. Developing Your Second Spring Web Application with Spring Form

  16. Developing Your First Spring Web Application with Spring Validation Framework with Code Example

  17. Spring integration with Hibernate

Copyright © 2005, 2006 MZ Redistribution of this document is permitted as long as it is not used for profits.

SCJP Study Guide / Materials for SCJP 1.5/OCPJP 6

SCJP 1.5/1.6 Exam Kit
1. Declarations, Initialization and Scoping
Develop code that declares classes (including abstract and all forms of nested classes), interfaces, and enums, and includes the appropriate use of package and import statements (including static imports).
2. Method overriding or overloading
You cannot have two methods in the same class with signatures that only differ by return type
3. Inner Classes
Non-static inner classes have a hidden reference to the enclosing class instance. This means you must have an instance of the enclosing class to create the inner class.
4. Flow Control
Develop code that implements an if or switch statement; and identify legal argument types for these statements.
5. Enhanced for loop
Develop code that implements all forms of loops and iterators, including the use of for, the enhanced for loop (for-each), do, while, labels, break, and continue; and explain the values taken by loop counter variables during and after loop execution.
6. Assertions
Develop code that makes use of assertions, and distinguish appropriate from inappropriate uses of assertions.
7. Exception
Recognize the effect of an exception arising at a specified point in a code fragment. Note that the exception may be a runtime exception, a checked exception, or an error.
8. API Contents autoboxing & unboxing
Develop code that uses the primitive wrapper classes (such as Boolean, Character, Double, Integer, etc.), and/or autoboxing & unboxing. Discuss the differences between the String, StringBuilder, and StringBuffer classes.
9. File
Given a scenario involving navigating file systems, reading from files, or writing to files, develop the correct solution using the following classes (sometimes in combination), from java.io: BufferedReader, BufferedWriter, File, FileReader, FileWriter and PrintWriter.
10. Serializable Interface
Develop code that serializes and/or de-serializes objects using the following APIs from java.io: DataInputStream, DataOutputStream, FileInputStream, FileOutputStream, ObjectInputStream, ObjectOutputStream and Serializable.
11. java.text and Locale
Use standard J2SE APIs in the java.text package to correctly format or parse dates, numbers, and currency values for a specific locale; and, given a scenario, determine the appropriate methods to use if you want to use the default locale or a specific locale. Describe the purpose and use of the java.util.Locale class.
12. Regular Expression
New package called java.util.regex, enabling the use of regular expressions. Now functionality includes the use of meta characters, which gives regular expressions versatility.
13. Collections and Generics
Given a design scenario, determine which collection classes and/or interfaces should be used to properly implement that design, including the use of the Comparable interface.
14. java.util package
Use capabilities in the java.util package to write code to manipulate a list by sorting, performing a binary search, or converting the list to an array. Use capabilities in the java.util package to write code to manipulate an array by sorting, performing a binary search, or converting the array to a list. Use the java.util.Comparator and java.lang.Comparable interfaces to affect the sorting of lists and arrays. Furthermore, recognize the effect of the "natural ordering" of primitive wrapper classes and java.lang.String on sorting.
15. SCJP pdf books




SCJP Study Guide / Materials for SCJP 1.6

SCJP 1.5/1.6 Exam Kit
1. Declarations, Initialization and Scoping
Develop code that declares classes (including abstract and all forms of nested classes), interfaces, and enums, and includes the appropriate use of package and import statements (including static imports).
2. Method overriding or overloading
You cannot have two methods in the same class with signatures that only differ by return type
3. Inner Classes
Non-static inner classes have a hidden reference to the enclosing class instance. This means you must have an instance of the enclosing class to create the inner class.
4. Flow Control
Develop code that implements an if or switch statement; and identify legal argument types for these statements.
5. Enhanced for loop
Develop code that implements all forms of loops and iterators, including the use of for, the enhanced for loop (for-each), do, while, labels, break, and continue; and explain the values taken by loop counter variables during and after loop execution.
6. Assertions
Develop code that makes use of assertions, and distinguish appropriate from inappropriate uses of assertions.
7. Exception
Recognize the effect of an exception arising at a specified point in a code fragment. Note that the exception may be a runtime exception, a checked exception, or an error.
8. API Contents autoboxing & unboxing
Develop code that uses the primitive wrapper classes (such as Boolean, Character, Double, Integer, etc.), and/or autoboxing & unboxing. Discuss the differences between the String, StringBuilder, and StringBuffer classes.
9. File
Given a scenario involving navigating file systems, reading from files, or writing to files, develop the correct solution using the following classes (sometimes in combination), from java.io: BufferedReader, BufferedWriter, File, FileReader, FileWriter and PrintWriter.
10. Serializable Interface
Develop code that serializes and/or de-serializes objects using the following APIs from java.io: DataInputStream, DataOutputStream, FileInputStream, FileOutputStream, ObjectInputStream, ObjectOutputStream and Serializable.
11. java.text and Locale
Use standard J2SE APIs in the java.text package to correctly format or parse dates, numbers, and currency values for a specific locale; and, given a scenario, determine the appropriate methods to use if you want to use the default locale or a specific locale. Describe the purpose and use of the java.util.Locale class.
12. Regular Expression
New package called java.util.regex, enabling the use of regular expressions. Now functionality includes the use of meta characters, which gives regular expressions versatility.
13. Collections and Generics
Given a design scenario, determine which collection classes and/or interfaces should be used to properly implement that design, including the use of the Comparable interface.
14. java.util package
Use capabilities in the java.util package to write code to manipulate a list by sorting, performing a binary search, or converting the list to an array. Use capabilities in the java.util package to write code to manipulate an array by sorting, performing a binary search, or converting the array to a list. Use the java.util.Comparator and java.lang.Comparable interfaces to affect the sorting of lists and arrays. Furthermore, recognize the effect of the "natural ordering" of primitive wrapper classes and java.lang.String on sorting.
15. NavigableMap
A NavigableMap may be accessed and traversed in either ascending or descending key order. The descendingMap method returns a view of the map with the senses of all relational and directional methods inverted. The performance of ascending operations and views is likely to be faster than that of descending ones. Methods subMap, headMap, and tailMap differ from the like-named SortedMap methods in accepting additional arguments describing whether lower and upper bounds are inclusive versus exclusive. Submaps of any NavigableMap must implement the NavigableMap interface.
16. NavigableSet
A NavigableSet may be accessed and traversed in either ascending or descending order. The descendingSet method returns a view of the set with the senses of all relational and directional methods inverted.
17. java.io.Console
Whether a virtual machine has a console is dependent upon the underlying platform and also upon the manner in which the virtual machine is invoked. If the virtual machine is started from an interactive command line without redirecting the standard input and output streams then its console will exist and will typically be connected to the keyboard and display from which the virtual machine was launched. If the virtual machine is started automatically, for example by a background job scheduler, then it will typically not have a console.
18. SCJP pdf books
SCJP 6 Simulator Exam Kit
OCAJP 7 Simulator Exam Kit
OCPJP 7 Simulator Exam Kit
SCWCD5.0 Simulator Exam Kit
OCEJWCD 6 Simulator Exam Kit

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